[Fshare|4Share] ARMA III - RELOADED [Shooter | 2013]

lamphuoc

Active Member


RELEASE NOTES:

Mã:
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                         ARMA 3 (c) Bohemia Interactive
    
        09/2013 :..... RELEASE.DATE .. PROTECTION .......: Steam
              1 :.......... DISC(S) .. GAME.TYPE ........: Action
   
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  Experience true combat gameplay in a massive military sandbox. Deploying a 
  wide variety of single- and multiplayer content, over 20 vehicles and 
  40 weapons, and limitless opportunities for content creation, the PCْs 
  premier military game series is back. Authentic, diverse, open - Arma 3 
  sends you to war.

  Take to the skies and continue the storyline beyond the film with Dusty and 
  other characters from the film, including Ishani, voiced by actress 
  Priyanka Chopra; Echo, voiced by actor Anthony Edwards; and Bravo, voiced 
  by actor Val Kilmer, as they embark on global missions, air races and grand 
  adventures around the world.
  
  Key Features
  ~~~~~~~~~~~~
  *Altis & Stratis 
   Defeat your enemy on richly detailed battlefields û stretching over 290 km 
   of Mediterranean island terrain. 

  *Solo & Multiplayer 
   Experience military gameplay by completing the singleplayer showcase 
   missions. Run through the competitive firing drills to hone your shooting 
   and movement skills. Form a squad and team up to fight against your enemy 
   in multiplayer scenarios. 

  *Weapons & Vehicles 
   Master air, land, and sea with 20+ vehicles; choose your gear, pick from 
   40+ weapons, and customize your loadout. 

  *Content Creation 
   Start creating your own experiences with the powerful scenario editor; 
   develop mods for others to play; share and discover scenarios on Steam 
   Workshop; join our creative community. 

  *Revamped Engine 
   Navigate the battlefield with fluid new animations; feel the devastating 
   power of combat with the upgraded sound engine, new ragdoll simulation 
   and PhysX-supported vehicles. 

  *Campaign Inbound 
   Supplied as free DLC after release, the official campaign will be deployed 
   in 3 gameplay-driven episodes: Survive, Adapt, Win. 



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  1. Unrar
  2. Burn or mount the image.                                               
  3. Install the game.                                                      
  4. Copy over the cracked content from the /Crack directory on the image to
     your game install directory.                                           
  5. Play the game.                                                         
  6. If you like this game, BUY IT!                                                     

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GAME INFO:

Nhắc đến thể loại game bắn súng mô phỏng chiến trường, có lẽ cái tên đầu tiên xuất hiện là Battlefield chỉ vì cái tên có nghĩa là "chiến trường" của nó! Nhưng thực tế không phải vậy, mà "ông vua" của thể loại này lại chính là Arma bên cạnh dòng Operation Flashpoint nổi tiếng. Sau phiên bản BETA được đón nhận tích cực, Bohemia Interactive đã cho ra mắt bản chính thức tiếp nối thành công của phần 2.

Không bàn luận nhiều tới cốt truyện "có cũng như không" của Arma 3 nói riêng và dòng game Arma nói chung, thì lối chơi tả thực của Arma 3 cũng thật sự chỉ dành cho các gamer đam mê thể loại bắn súng mô phỏng, bởi sẽ không có chuyện bạn hai tay hai súng chạy băng băng khắp chiến trường và nã súng như mưa vào quân địch, sau đó nấp đi để hồi máu và lại tiếp tục công cuộc bắn phá. Đừng bao giờ áp dụng lối chơi "phi thể thao" đó vào Arma 3, bởi chỉ cần 2-3 phát đạn trúng đích là bạn đã như "cá nằm trên thớt"! Lối chơi mô phỏng kết hợp chiến thuật đồng đội hoàn toàn không phù hợp với những "tay mơ" mới tập tành làm quen với thể loại game bắn súng!

Chính vì mang những đặc trưng của thể loại game mô phỏng mà Arma 3 mô phỏng một chiến trường rộng lớn rất xuất sắc. Một bản đồ rộng tới hàng chục km2 với hàng hàng lớp lớp những vật chắn, từ những tảng đá, bụi cây,... để bạn tự do hoạch định chiến lược của mình, và dĩ nhiên không thể không nhắc đến sự xuất hiện của hàng loạt khí tài quân sự tối tân, những chiếc xe bọc thép, máy bay Predator không người lái và cả Drone do thám điều khiển từ xa... tất cả đều đem lại cho bạn một trải nghiệm chiến trường chân thực nhất.

Ngoài ra, không thể không nhắc đến nền đồ họa xuất sắc đậm chất tả thực của game. Không dựa trên những khung hình điện ảnh như Crysis 2 hay 3, cũng như không nhấn mạnh vào sự dồn dập của Call of Duty, mà Arma 3 sắp xếp một cuộc chiến đầy căng thẳng, khi mà sự sống và cái chết chỉ cách nhau một lằn ranh quá mong manh. Bạn sẽ cảm nhận được sự căng thẳng khi phải chạy trốn một tên lính bắn tỉa, hay phải cẩn trọng, dè chừng mọi lúc mọi nơi bởi bản đồ rất rộng và kẻ thù có thể tập kích bất cứ lúc nào. Tất cả đều được chắp cánh với phần âm thanh rất chân thực và sống động.

Một lần nữa, khuyến cáo: Arma 3 chỉ dành cho các "hardcore" fan thật sự của dòng game hành động - bắn súng.
TRAILER:

[video=youtube;U5Qhmq_drXE]http://www.youtube.com/watch?feature=player_embedded&v=U5Qhmq_drXE[/video]

SCREENSHOTS:


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i6Ie1lJYFPOUI.jpg


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iMg9ferHz64xM.jpg


SYSTEM REQUIREMENTS:
Minimum:
• OS: Windows Vista SP2 or Windows 7 SP1
• Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
• Memory: 2 GB RAM
• Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000 with 512 MB VRAM
• DirectX®: 10
• Hard Drive: 10 GB HD space
• Sound: DirectX®-compatible

Recommended:
• OS: Windows Vista SP2 or Windows 7 SP1
• Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better
• Memory: 4 GB RAM
• Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or better
• DirectX®: 11
• Hard Drive: 20 GB HD space
• Sound: DirectX®-compatible

LINK DOWNLOAD:
FSHARE:​
Mã:
[CENTER] 
[url=http://www.fshare.vn/folder/TP06PHDDKT]ARMA.3-RELOADED --[/url]
[/CENTER]
4SHARE:​
Mã:
 [CENTER] 
[url=http://up.4share.vn/d/6e5d5f5d5d5f565d]4Share.vn - Tốt nhất, Nhanh nhất - The Best FileHosting Service[/url]
 [/CENTER]

CÁC BẢN UPDATE & DLC:
 
Chỉnh sửa lần cuối:

lamphuoc

Active Member
Ðề: [Fshare|4Share] ARMA III - RELOADED [Shooter | 2013]

Lưu ý: Đây là bản chính thức chứ không phải bản Alpha, và là hàng chuẩn của RELOADED nên các bác không phải bận tâm suy nghĩ. Nhưng nhớ xem xét thật kỹ cấu hình máy, cân nhắc kỹ lưỡng cấu hình máy của mình trước khi down :D
 

0203

New Member
Ðề: [Fshare|4Share] ARMA III - RELOADED [Shooter | 2013]

- Hôm qua chờ topic của bác, giờ vào thì đã có, thanks
- Ah xem cấu hình hóa ra nó quan trọng về chíp hơn là vga. Chíp e thì chỉ i3 thôi, chơi tạm vậy.:D
 

lamphuoc

Active Member
Ðề: [Fshare|4Share] ARMA III - RELOADED [Shooter | 2013]

- Hôm qua chờ topic của bác, giờ vào thì đã có, thanks
- Ah xem cấu hình hóa ra nó quan trọng về chíp hơn là vga. Chíp e thì chỉ i3 thôi, chơi tạm vậy.:D

Cám ơn bác đã nhiệt tình ủng hộ :D . Cấu hình máy bác thì chơi game này vẫn OK mà, cấu hình nó ghi vậy chứ nhiều lúc củng ảo lắm đấy :-j
 

yeuemmai231989

New Member
Ðề: [Fshare|4Share] ARMA III - RELOADED [Shooter | 2013]

hix,game nhìn đẹp.và hay vây.thế mà máy mình không đủ sức để chiến.buồn quá.thôi đành tìm game khác vây
 

lamphuoc

Active Member
Ðề: [Fshare|4Share] ARMA III - RELOADED [Shooter | 2013]

hix,game nhìn đẹp.và hay vây.thế mà máy mình không đủ sức để chiến.buồn quá.thôi đành tìm game khác vây

Ok bác, xin chia buồn cùng bác, chúc bác sớm tìm được nhiều game hay thích hợp với máy mình, và chơi game vui vẻ :)>-
 

0203

New Member
Ðề: [Fshare|4Share] ARMA III - RELOADED [Shooter | 2013]

- Xác nhận là extract ngon nghẻ, cài game bình thường.
 

0203

New Member
Ðề: [Fshare|4Share] ARMA III - RELOADED [Shooter | 2013]

Đúng là nó đề nghị cpu 4 nhân bác ạ, vì nó là game mô phỏng. E vào game phải đợi 15-20s mới thấy logo ý, :D. Mặc dù về đồ họa thì nó mặc định sẵn mức Ultra lun.
 

lamphuoc

Active Member
Ðề: [Fshare|4Share] ARMA III - RELOADED [Shooter | 2013]

Đúng là nó đề nghị cpu 4 nhân bác ạ, vì nó là game mô phỏng. E vào game phải đợi 15-20s mới thấy logo ý, :D. Mặc dù về đồ họa thì nó mặc định sẵn mức Ultra lun.

Ok bác, mình nghĩ game này chắc cũng thích hợp cho bác rèn kỹ năng chiến trường đấy :D
 

0203

New Member
Ðề: [Fshare|4Share] ARMA III - RELOADED [Shooter | 2013]

Thanks bác động viên! Riêng về khoản hành động thì e chỉ máu duy nhất BF4 thui ạ, nhưng chưa đủ đk để đc thưởng thức multi, :D.
 

long1610175

New Member
Ðề: [Fshare|4Share] ARMA III - RELOADED [Shooter | 2013]

thank bác
em đang kéo
mong chờ trả nghiệm như bác
 

0203

New Member
Ðề: [Fshare|4Share] ARMA III - RELOADED [Shooter | 2013]

Bác chủ cập nhật thêm update cho những người đến sau họ dễ tìm tại 1 chỗ lun, :D.
 

lamphuoc

Active Member
Ðề: [Fshare|4Share] ARMA III - RELOADED [Shooter | 2013]

Bác chủ cập nhật thêm update cho những người đến sau họ dễ tìm tại 1 chỗ lun, :D.

Ok bác, trước giờ mình luôn cập nhật các bản update vào chung 1 thread mà. Những bản update mình luôn đễ ở mục trả lời bài viết mới (nhằm mục đích úp thread :D) và cả ở trang đầu của thread luôn, thường sẽ nằm ở mục "CÁC BẢN UPDATE & DLC".
 

0203

New Member
Ðề: [Fshare|4Share] ARMA III - RELOADED [Shooter | 2013]

Hì, e lo bác quên, vì nhìu game quá, bác quản lý ko hết. Sót mất game bom tấn này thì phí ạ, hì.
 

lamphuoc

Active Member
Ðề: [Fshare|4Share] ARMA III - RELOADED [Shooter | 2013]

Hì, e lo bác quên, vì nhìu game quá, bác quản lý ko hết. Sót mất game bom tấn này thì phí ạ, hì.

Cám ơn bác đã nhắc nhở, đúng là em quên, game này có bản update hôm qua rồi mà chưa úp lên nữa :D, mém quên luôn rồi, may nhờ bác nhắc, sẽ úp ngay đây :D
 

lamphuoc

Active Member
ARMA.3.Update.1-WaLMaRT

ARMA.3.Update.1-WaLMaRT

Description:

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       █ █                                                 █ █    							  
       █ █                ARMA 3 *UPDATE 1*                █ █                                                                  
       █ █                                                 █ █                                          
       █ █    PROTECTION ........... STEAM                 █ █
       █ █    CRACKER .............. WALMART TEAM          █ █
       █ █    SUPPLIER ............. WALMART TEAM          █ █		  
       █ █    LANGUAGE ............. ENGLiSH	           █ █
       █ █    DATE ................. SEPTEMBER 29, 2013    █ █
       █ █    SIZE ................. 83x100 MB             █ █
       █ █    	                                           █ █
       █ █                 ▄ ▄  ▄ ▄▄▄ ▄▄▄                  █ █     
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       █ █                 ▀ ▀  ▀ ▀   ▀▀▀                  █ █
       █ █                                                 █ █
       █ █  First update for ARMA 3. See CHANGES.txt for   █ █
       █ █  info.                                          █ █
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       █ █                                                 █ █
       █ █  1. Unrar                                       █ █
       █ █  2. Install using our fancy installer           █ █
       █ █  3. Copy crack from the folder /WALMART         █ █
       █ █  4. Play! (if you like the game then buy it)    █ █
       █ █                                                 █ █
       █ █  REQ.: ARMA.3-RELOADED                          █ █
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       █ █       There might be cookies as always...       █ █
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       █ █                                                 █ █
       █ █    VOMIT - DOCUMENT - EAT - BRD - AiR - FiCO    █ █
       █ █        XFORCE - VACE - RAiN - COLLATERAL        █ █
       █ █                                                 █ █ 
       █ █        ▄▄▄ ▄▄▄ ▄  ▄ ▄▄▄ ▄▄▄ ▄▄▄ ▄▄▄ ▄▄▄         █ █        
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       █ █                                                 █ █
       █ █    Looking for a nice secure 100 Mbit+ affil.   █ █
       █ █                                                 █ █
       █ █ Looking for more help in the TV and 0day depts  █ █	
       █ █                                                 █ █
       █ █     DVD/BluRay Supliers - HardWare Supliers -   █ █
       █ █                                                 █ █
       █ █             Game Crackers/Suppliers             █ █
       █ █                                                 █ █
       █ █       Programmers/Coders for Tools needed	   █ █				  
       █ █                                                 █ █
       █ █       [email protected]       █ █
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       █ █                                                 █ █ 
       █ █           - NFO UPDATED: 29/09/2013 -           █ █
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Changelog:
DATA

Potential Altis performance optimization (especially when using a lot of AI units): removed class properties from models in Structures_F that don't need it
Many small Altis object positioning tweaks and other terrain fixes
Fixed: Flipped moon texture
The moon halo object can now be different from the sun halo object (new world config parameter moonHaloObject)
The light reflected by the moon has been made more realistic
Added: New runway parts for left and right airstrip on Altis
Runway lights have new models and configuration
Fixed: Darker runway at a distance and with overcast weather
Fixed: Ladder on hospital building has been reversed
Fixed: Blinking resolution LODs on signs
Configured power line wires to be destroyed along with power line towers
Animals should be avoiding roads more now
Fashionable LCD panels for MBT gunners instead of old-style optics, and new reticles displayed on them
Player tank driver can turn out, while commander is turned in
Civilian (and FIA) trucks have been revamped
Added: Ability to mount Marshall driver position from right side
Fixed: Slammer recoil
Added: T-100 recoil animation for main gun
T-100 commander optics features in line with OPFOR tracked vehicles
T-100 back armor made thinner
Improved handling of terminal ballistics on armored vehicles
More realistic water fording ability for tracked armor
Added compass and additional radars for copilot seats
Removed magic disappearance of rotor blades for some helicopters
AH-99 badly placed exhausts fixed
Adjusted position of Blackfoot pilot crosshair in HMD
Added stabilization for UAV optics
Fixed: Incorrect duplicate of get-in points for Speedboats
Fixed: Zooms of armed offroad gunner set to standard naked eye level
Added: Mortar/HMG/GMG/Bipod/Tripod bags for every faction
Added missing backpacks for Mk6 weapon
Capacity tweaking for mortars, GMGs and HMGs (inventory)
Fixed: Animations of static weapons
Tweaked: Bag weight for static weapons. It was too high for our maximum soldier load.
Fixed bombs of CAS UAVs
Re-balanced mine damage and overall mine usability
Tweaked: Pistol weights to match maximum soldier load count
Fixed: Negative friction of 120mm shells
Reticle materials for 3D scopes now glow in the dark
Fixed: Problem with 3D scope alpha sorting
Added: BIS_fnc_unitPlay function severely optimized. Unit playback is now smooth even when applied on multiple vehicles at the same time. Backwards compatible - will improve already released missions without need to change anything.
Tweaked: Action menu priorities
Increased action priority for weapon assembly
Fixed: Radio protocol is no longer played during story conversations triggered by BIS_fnc_kbTell
Fixed: Some groups spawned by Sites module had their skill set too high
Fixed: CAS bombing issues in Supports Module
Fixed: Rare occurrence of undefined variable for civilian randomization scripts
Fixed: Game sometimes got stuck in loading screen after respawn
Added: Warning about using BIS_fnc_addRespawnPosition - calling the function on client at the mission start will result in data not being broadcasted correctly
Fixed: Modules were not executed in the right order on server
Fixed: Sending multiple recipients to BIS_fnc_MP caused the function to be ignored in singleplayer
Added: Recipient sent to BIS_fnc_MP can now be string - variable name of an object. The function will be executed where the object is local.
Fixed: Incorrect returned value when task checked by BIS_fnc_taskCompleted didn't exist
Fixed: "Vehicle Respawn" module didn't recognize airplanes, rendering them non-respawnable
Fixed: HQ entities created by Headquarters module (used for example in Defend and Seize missions) were all using European voice. Correct voices (English for NATO and Persian for CSAT) are assigned now.
Fixed: "Set Task Destination" module is now optional, destination can now be configured in "Create Task" module. The same is true for task state
Fixed: Functions with tag without specific name (i.e., no 'tag' attribute) were incorrectly categorized in the functions viewer
Fixed: BIS_fnc_sandStorm was using incorrect particle texture
Added: Delay before respawn menu is applied only when player is simulated
Fixed: "EndMission" respawn template failed a mission even when some players were still alive after respawn tickets were exceeded
Fixed: Module effects were applied to vehicle commanders, not to vehicles themselves
Fixed: Debug console was not available for logged admins
Fixed: Respawn display sometimes didn't close once player respawned
Fixed: Advanced hints save / load issue
Added: BIS_fnc_countdown - allows setting and managing countdown
Function BIS_fnc_findInPairs renamed to BIS_fnc_getFromPairs and now supports all variable types
New function BIS_fnc_findInPairs returns index of an item from the associative array found under the key
Fixed: Notifications are no longer displayed after player dies in singleplayer missions
Fixed: Zone Restriction module would sometimes fire a warning event when a unit left a vehicle
Fixed: Info about ability to sync "Respawn Position" module to a vehicle was missing
BLUFOR soldiers are now able to switch textures via setObjectTexture
CSAT soldiers have been trained to distinguish fixed-wing UAV of their side better when standing next to it
Less pronounced character lip sync animations
Fixed: Several inventory capacity issues
Fixed: OPFOR pilots ammo load
Fixed: Guerrilla Rifleman AT backpack load out
Fixed: Guerrilla Engineer bag type
Fixed: Khaki vest camo for OPFOR snipers and Olive vests for AAF
Minor fix in BLUFOR repair specialist chest rig
Added: New icon for BLUFOR chest rig
Added: New icons for Guerrilla uniform types
Added side-specific textures and pictures for mortar bags
Introduced mass difference between normal and light helmets
Various characters models and textures tweaks, most notably the US flag being removed from AS and SMDI maps
Civilians are more prone to be fatally wounded by anything (damage tolerance and armor)
Tweaked hitpoints of civilians. Now they will be fatally injured by one hit (5.56 mm and better caliber) to torso.
Configured destruction of wreck_heli_attack_01 (Blackfoot wreck)
Added Korean and Japanese characters from other fonts to EtelkaMonospacePro (fixes missing texts in e.g. establishing shots in those languages)
Font: EtelkaMonospaceProBold added for backwards compatibility (inherits everything from EtelkaMonospacePro)
Rolling credits now end after finishing and a short timeout
Fixed: Class name in title bar can't be edited any more in Insert Unit and Insert module in mission editor
Fixed: Positions of location labels (e.g., town names) in Splendid Camera were offset
Fixed: Respawn position selection list was blinking
Fixed: Tile effects were interactive, stealing mouse focus
Fixed: Error message for "Viper Green in trouble" conversation in Showcase Vehicles
Removed: Showcase Night radio at the enemy camp
Tweaked: Showcase Night player is now sitting on the front of the boat during insertion
Tweaked: Showcase Night boat driver now has a beanie hat
Tweaked: Showcase Night when player is detected near a site, enemies should now better hunt him
Tweaked: Showcase Night enemy patrols on sites are now on in safe behavior
Tweaked: Showcase Night enemies now play ambient animations
Tweaked: Showcase Night when player is detected on an enemy site, the nearest, not yet cleared, enemy site will become combat aware
Fixed: Showcase Night random patrols had skill of 1, now it's 0.4
Fixed: Showcase Night soldier leaning on the lighthouse was going through it
Fixed: Showcase Night enemies don't have NVGoggles any more (they wrongly had them because of class name changes)
New: Showcase Night enemy vehicle will now come and investigate the south after half the chaos threshold has been reached
Fixed: In Combined Arms single player you could kill insertion choppers crew without triggering friendly fire
Fixed: Defend Syrta character classes had wrong backpack
Fixed: Defend Syrta CSAT AA class had wrong backpack
Fixed: Seize and Defend missions were sometimes not executed properly on Dedicated Server
Tweaked: Civilian vehicles are now unlocked in MP scenarios
Tweaked: Lowered cost of enemy vehicles by 0.5 in MP scenarios
Tweaked: Tanks should now only spawn on last zone (MP)
New: Added Spotter and Sniper load outs on the last objective (MP)
Changed: Defend Syrta now has disabled AI by default
Firing Drills: CoF Green - removed manual hiding of barriers now they were removed from Stratis globally
Firing Drills: CoF Red 3 - disabled detecting statue as no-shoot until new solution is found (old one removed due to map optimizations)
Music has been reorganized to new class names, old ones are kept for compatibility
Main menu music track fix (different version of same track)
British Radio Protocol voices added (1 x Jay Crowe + 3 x Jayholder as data placeholder for future recordings)
Removed occasional animation glitch after Team Switch
Digital Deluxe Edition: Tactical Guide updated with various tweaks
Digital Deluxe Edition: Map updated with higher resolution

ENGINE

Many AI tweaks and fixes
Enabled blood when Korean language is selected
Improved: Tank collisions / flipping
epeImpulseDamageCoef parameter can now be changed for any vehicle
AI drivers are now better able to navigate out of obstacle and unstuck themselves
New possibility to turn off adaptive crosshair in options
Fixed: Favorite sessions in LAN view
Increased the limit of shown servers in the server browser from 500 to 10000
Fixed: Broken location detection of MP clients - people should be finally able to see servers close to them
Fixed: Country detection in MP
Crouch (toggle) now works correctly for launchers
Fixed: Aiming while holding 'sprint' key and not moving
Removed zoom warp (by using sprint while in optics)
Fixed: More strange zoom while sprinting with fatigue removed
NRemoved strange zoom when aiming while trying to sprint with high fatigue
Improved: Helicopter dropping like a stone when AA hits them
Fixed: Crash when player engages in conversation and has no topic
Added: Random angular velocity for dropped weapons in ragdoll
Fixed: DnD with container on soldier's container tab caused wrong behavior
Fixed: DnD with container on soldier's linked backpack caused wrong behavior
Fixed: Replacing linked weapon from weapon stored in backpack caused wrong behavior
Fixed: Bag disappearance and duplication
Fixed: Gear shows no magazines except handguns
removeWeapon can also unlink assigned items now
Fixed: Command removeBackpack
Fixed: removeAllContainers leaves unit with uniform model even though their uniform is removed
Fixed: Action Drop Backpack was not working
The Men category is now properly sorted in the unit dialog in editor
Fixed: saveStatus and loadStatus commands did not work
Fixed: CheckCursorActionTarget performance
Skybox lighting is now done per-pixel
New scripting commands for getting and setting identity parameters
New scripting command for getting fog parameters (fogParams)
Added parameter turretCanSee config parameter to distinguish usability of compass for copilots

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